| Author |
Thread Statistics | Show CCP posts - 16 post(s) |

King Fu Hostile
Imperial Collective Unsettled.
84
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Posted - 2014.05.07 03:42:00 -
[1] - Quote
Look at all these Goons and NPC corp alts in this thread
Shortly- Wormholers unanimously support this fix (this is not a change or tweak, just fixing an oversight). Statistics data like this should not be available in-game or out-of-game about wormholes, which is the exact same reason jump stats were removed.
What this does to carebears and the carebears who think that POS spinning and looking at a website for stats so they can finally form up and go ganking carebears is meaningful wormhole PVP is totally irrelevant to the discussion.
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King Fu Hostile
Imperial Collective Unsettled.
86
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Posted - 2014.05.07 04:17:00 -
[2] - Quote
RudinV wrote:All this brave pvpers, names Ive never seen before, if u rly think that I would like to spend even more time to gather intel, hours by hours, days by days just to know habits and when they play- u are wrong. Even now we have rudiculously low percentage of successfull logoff traps becouse besides this intel we need to 1)have more or less same prime time 2) carebears actually farm this day 3) we have enough people online when they actually starts the farm 4) they don't have overwhelming reinforcements 5) and a lot of additional options what can stop us from proceeding operation. And even in this shape of things we spend days of just waiting and gathering intel, so if u wanna say that I have to play this game even more-I would say no. We all have families and real life, jobs and other interests besides eve, and change fundamental game mechanics in order to make me "really play the game" will not work, I would better change the game. And if u think that watching pos for days long gathering information about, while people just isk farming wspace- pvping in other places, if u rly think this game design is interesting for both sides, you are wrong. Make eve more interesting, create other aspects and methods for us, this is what drive people log in everyday, not just a shady hope to get the meat and sit in silence gather intel
This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
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King Fu Hostile
Imperial Collective Unsettled.
86
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Posted - 2014.05.07 05:25:00 -
[3] - Quote
RudinV wrote:King Fu Hostile wrote: This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
another noname lowsec brawler in the thread. do u rly understand what u post about or its just random words what u want to type this morning? 
u u u
I have no idea who you are either, but that still doesn't mean your post makes any sense. You can't even write.
1) you don't have to hunt farmers 2) nobody cares how much time you spend on it 3) if you don't like it, do something else
NPC kills in wormhole space don't belong to API, were never intended to and now CCP fixes it- deal with it. |

King Fu Hostile
Imperial Collective Unsettled.
87
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Posted - 2014.05.07 06:12:00 -
[4] - Quote
It doesn't remove any of the content, it removes an unintended way to access data that is not available in game.
The amount of tears does however signal a bigger issue- lack of activity and conflict generators in wormhole space. If there would be a higher chance of meeting active pilots in your static or down the chain, nobody would be butthurt about this bug fix. Now such events are so rare, that people either rely on logoff trapping and 3rd party tools, seek for action in low/null or leave completely.
Wormhole life shouldn't be just about ganking bears, I'm confident everyone would enjoy fighting other combat fleets on a more regular basis, preferably over some meaningful objectives rather than just jumping a HIC on the other side and asking for a fight in local.
I find this is the major issue in wormhole space, the topic for further discussion as it is not something easily solved. Hopefully new POSes could be designed with with conflict drivers in mind- something to attack for gains, and to defend for maintaining gains that wouldn't necessarily require a full-scale siege and eviction.
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King Fu Hostile
Imperial Collective Unsettled.
87
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Posted - 2014.05.07 06:16:00 -
[5] - Quote
RudinV wrote:This thread is a monument for: if u want to change somethin, go to fanfest and make them do it. 5 years that was not a problem, now carebears whine and voila! Fix is coming. Have no idea why CCP wanna rise generation of silly players, while this super dangerous logoff traps can be countered that easy... That make me sad, eve in general instead of being player friendly going to be morons and slackers friendly
It's even easier to counter this bug fix, unless you are a silly moron slacker care bear- log in a cloaky scout in your target system. |

King Fu Hostile
Imperial Collective Unsettled.
92
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Posted - 2014.05.07 09:43:00 -
[6] - Quote
Enaris Kerle wrote:all of these cries of "those changes will kill w-space" sound exactly like "CCP, if you change industry LITERALLY EVERYONE in highsec will unsubscribe"
Except the industry changes actually have something to do with EVE Online, and not just some irrelevant API stats.
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King Fu Hostile
Imperial Collective Unsettled.
95
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Posted - 2014.05.07 10:09:00 -
[7] - Quote
Enaris Kerle wrote:King Fu Hostile wrote:Except the industry changes actually have something to do with EVE Online, and not just some irrelevant API stats.
if they were irrelevant, people wouldn't have been bitching and moaning about the change for 22 pages
Bitching and moaning does not imply relevance
The deal here is that they can have the exact same information by playing the game after the change, but it won't be delivered to their iPhones when they are playing LoL.
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King Fu Hostile
Imperial Collective Unsettled.
95
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Posted - 2014.05.07 10:14:00 -
[8] - Quote
John Caldr wrote:Adrie Atticus wrote: But is it the only information available to you as a player to find targets?
NPC kills - thats the only information that indicates farming activity.There can be intensive farming, but zero kills for months and zero pods. (and will be since it hard to die to WH npc or rolling gankers if you have head on the shoulders) Active poses are in any WH, they means nothing. There can be zero npc activity in months. Pos owner corporation means nothing - there can be too much people in corporation to monitor with watchlist, pos can be (and by smart farmers is) used by the people from another corporations. Plus if your kill/s did not get to kb after corporation change - you not listed in eve-who list. No pos at all - means nothing - farmers use carrier/orca as a mobile base. "Untouched" anomalies - means nothing - they can be farmed this way too. No people in system - means nothing, most systems are active 1-2 hours once a week.
And which one of these is an issue that needs to be solved by providing free intel out of the game, without even being in the system and without the targets knowing that you are watching them, and without any possible way to know that you have caps logged off in the system?
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King Fu Hostile
Imperial Collective Unsettled.
95
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Posted - 2014.05.07 10:50:00 -
[9] - Quote
John Caldr wrote:King Fu Hostile wrote: without any possible way to know that you have caps logged off in the system?
Yep, WE cant know how many capitals they have logged in the system waiting for us and if we were spotted by the cloaked scout so they can just avoid farming or counter-drop us. So bears have full advantage of unknown.
wow, such risk
You didn't answer the question, btw
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King Fu Hostile
Imperial Collective Unsettled.
97
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Posted - 2014.05.07 12:40:00 -
[10] - Quote
:DDDD
So you are actually claiming that removal of the NPC API data will double the total isk influx of whole EVE and that only your valiant efforts to combat the rampant farming has saved us from hyperinflation?
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King Fu Hostile
Imperial Collective Unsettled.
98
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Posted - 2014.05.07 13:06:00 -
[11] - Quote
John Caldr wrote:King Fu Hostile wrote: Trolling attempt
You know how to use killboard and multiplication tables, isnt it. I'll just ignore your next posts from this moment.
I used statistics provided by CCP Diagoras that, while dated, give a much more credible approximation of the ISK values in question than your absurd kb calculations.
All wormholes: ~11T/ month All EVE ISK faucets including that : ~60T/month
You don't really seem to have much going inside your head so perhaps it's really better to ignore stuff like facts.
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King Fu Hostile
Imperial Collective Unsettled.
99
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Posted - 2014.05.08 05:36:00 -
[12] - Quote
Two step wrote:
Those stats are now several years old. I don't have the historical data back further than a year, but I did look at market data for the most expensive blue books, and those are up 25% just in the last year. In fact, just looking at the sales in Domain of just that one blue book, you are looking at 1.2 Trillion ISK. I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. I think those total stats were also pre-santcum nerf, so I'm not sure you have as much going on in your head as you think you do.
Two years old. Your impressive data mining suggests a 25% growth, lets be generous here and make it 25% per year, so we get to 16.5T.
Still you suggest a whopping 300% growth, even though wormhole activity is nothing but a pale shadow of the glory days.
Removal of wh NPC kills from API data has nothing to do with inflation.
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King Fu Hostile
Imperial Collective Unsettled.
99
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Posted - 2014.05.08 05:36:00 -
[13] - Quote
Trinkets friend wrote:Siggy is dead, long live Siggy for k-space.
I was discussing this change with guys who have Siggy, while they were actually using it. They were fairly blas+¬ about it. I got interrupted by "ooh, look, ratting activity in that C2 off Osmomonne." "That, there is my point entirely. You will no longer have that ability to just see someone starting up ratting, real-time." "..."
Also, to King Fu hostile, did it ever occur to you that RudinV may not have English as his first language? Don't doucheknuckle your way about an international game picking apart someone's argument just because they are not an English speaker.
English is my third language, and language has **** all to do with his hilarious maths and attitude issues.
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King Fu Hostile
Imperial Collective Unsettled.
99
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Posted - 2014.05.08 05:47:00 -
[14] - Quote
Cassini Valentine wrote:(Also posted in deployable structures thread) Quote: Radiation Detection Unit (Mobile Geiger Counter). (Designed for W-Space)
Seeing as NPC kills are being removed from api for W-Space because it's an unfair advantage to have free intel that ruins the lore aspect and immersion of w-space I would like to introduce the idea of a Radiation detection unit.
When sleepers die they emit a radiation from their core capacitor systems that leaves it's radiation signature in the system. The idea being that you can use the deployable device to measure the relative levels of radiation to pin point the time at which a magnitude of sleepers were killed. This deployable would have a data collection time of 20 minutes and would be able to detect PvE activity from up to 12 hours ago (to be tweaked). The deployable will be recognisable on d-scan and combat scanner probes.
Designed idea would be good because:
Reduces seemly emptiness of w-space through encouraging player interaction and content around the unit. W-Space is empty enough as it is PvP is very difficult to come by. Comes to a compromise on the free intel / NPC kill information to be available for W-Space whilst in keeping with lore. Is not an advantage provided by a 3rd party. Used by attacking groups but gives the defenders a heads up of incoming hostilies/activity to prepare for a fight/gank. Systems with lots of radiation (lots of PvE) are more at risk of being attacked (more PvE corresponds with increasing PvP danger) Cannot be used to monitor NPC kills away from system for log off traps if defenders destroy the unit (log off traps will require the appropriate planning for time to gather intel).
W-Space should be dangerous, difficult and unknown. The current changes with the discovery scanner makes mass PvE too safe for its relative reward (~700 mil per capital escalation). Intel should only be gained through meaningful interaction and this deployable ensures that.
W-Space should be unknown, but not seemingly empty. Corps should only get intel that they've gathered through meaningful interaction. The deployable structure Idea is open to criticism.
Structure and probe ideas as suggested in this thread are insanely better gameplay than AFK 3rd party tools. Deployables provide points of interaction and require player participation at some point.
+1 for working towards this kind of solution, CCP please take note as deployable intel tool would make all these whiners happy and be an appropriately EVE-like solution. |

King Fu Hostile
Imperial Collective Unsettled.
99
|
Posted - 2014.05.08 06:03:00 -
[15] - Quote
Winthorp wrote:As this thread is now going the way of Fozzies other idea thread in WH section and now we are completely ignored by Devs and the thread is now filled with nullsec players who don't even understand how we play our game day in day out making stupid arguments with no reasoning other then the original technical standpoint of CCP Foxfour then its time for me to unsubscribe this clusterfuck.
I have voiced my concerns in here enough and i hope CCP sees reason and doesn't make this change but if they do for some stupid technical reason then i hope they take the time to actually look at our content generation in WH space and how we interact with our neighbors and look to improve it instead of just kneejerk reactionary development.
It's not some "stupid technical reason", it's a game design reason. NPC kills statistics should not be available in wormhole space.
If you need ratting statistics for your "content generation", why not move to K-space to "interact with your neighbours"
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King Fu Hostile
Imperial Collective Unsettled.
99
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Posted - 2014.05.08 07:53:00 -
[16] - Quote
Yeah RudinV as you can see most people agree with this fix, and those who oppose haven't expressed any serious arguments for the preservation of the oversight.
Time to stop whining and start adapting (you can support the development of deployables that would serve the same purpose) and maybe discuss the real issues in wormhole space currently.
Crying like babies about API/logon trap gameplay makes you look blind to the real elephant in the room- lack of meaningful PVP in wormholes.
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King Fu Hostile
Imperial Collective Unsettled.
99
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Posted - 2014.05.08 08:30:00 -
[17] - Quote
Your desperately failed attempt at ad hominem to avoid answering to the facts makes you look even more naive than you've accomplished so far.
This is a scanner alt.
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King Fu Hostile
Imperial Collective Unsettled.
100
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Posted - 2014.05.08 08:44:00 -
[18] - Quote
Still avoiding the facts :)
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King Fu Hostile
Imperial Collective Unsettled.
100
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Posted - 2014.05.08 08:48:00 -
[19] - Quote
Go on and count the posts :)
I still have no idea who the **** you think you are and couldn't care less, this thread is not about you or anyone else.
u u u, you must all be 13.
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King Fu Hostile
Imperial Collective Unsettled.
100
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Posted - 2014.05.08 09:08:00 -
[20] - Quote
Facts:
1) NPC API doesn't belong to wormhole space by game design and will be removed 2) most people agree with this
Have fun, you'll be fine when you get over the butthurt.
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King Fu Hostile
Imperial Collective Unsettled.
104
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Posted - 2014.05.09 04:52:00 -
[21] - Quote
La Nariz wrote:You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become!
Tbh there's only a handful WH guys in this thread crying, most opposing posts are made by the same two trolls and naturally, they don't contain any single valid argument. Overwhelming majority of wh inhabitants support this fix for obvious reasons. |

King Fu Hostile
Imperial Collective Unsettled.
104
|
Posted - 2014.05.09 06:16:00 -
[22] - Quote
Winthorp wrote:King Fu Hostile wrote:La Nariz wrote:You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become! Tbh there's only a handful WH guys in this thread crying, most opposing posts are made by the same two trolls and naturally, they don't contain any single valid argument. Overwhelming majority of wh inhabitants support this fix for obvious reasons. Are you seriously high or believe the bullshit you sperge on with?
It's not a matter of believing, facts are what they are.
If you untied those pink panties of yours that you got twisted around your less than impressive brain and opened your eyes, you'd realize that most people who play this game aren't particularly interested in ganking carebears, and even smaller part of those who live in wormholes consider farmer ganks as their main area of gameplay.
We live in w-space for the unique mechanics, unpredictability and good fights. This fix strenghtens the true idea of wormhole space, while not reducing good fights, so why would anyone sane resist that?
Breathe a bit, use your brain and try to be a man for change, this is everything but the end of the world.
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King Fu Hostile
Imperial Collective Unsettled.
106
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Posted - 2014.05.09 08:12:00 -
[23] - Quote
RudinV wrote:Noname alts and goonies talk about whine and tears, besides this way is ultraproductive, the list of participants clearly represents who is agree to the "fix": bunch of trolls and butthurting carebears. It will be interesting to see what side CCP choose, force players to evaluate or benefit degradation and laziness.
You're literally the only one butthurt in this thread, mate, and if your posts would have made any sense at all, CCP would take note. But all you can do is namecalling, baseless chestbeating and whining, and nobody takes you seriously.
Anyway, you'll adapt and life will go on, have fun o7
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